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BAXTER'S KITCHEN   VIEW VIDEO DEMOS 
a nutrition education CD-ROM for 1st graders 

Eagle Interactive and CEREDIGM Corporation partnered on the first phase of a SBIR grant, which resulted in the production of the prototype CD-ROM, "Baxter's Kitchen," a whimsical world of interactive exploration.


The program's host and namesake is a "bear-like critter" who learns about good nutrition and helps teach
it to his pals. It features original songs, sound effects, dozens of animated cartoons, digital video, an interactive storybook, a video recipe book and a Food Pyramid game.


This prototype was tested in five Wake County elementary schools. Students were pre-tested on key nutrition education objectives before using the CD-ROM prototype; then post-tested after playing and learning in "Baxter's Kitchen."  This was followed by a retention test administered two weeks later. The results of the Phase I study overwhelmingly support the educational value of using multimedia to teach first-grade nutrition. See below for a brief summary of findings that support the use of multimedia to teach some of the key nutrition education objectives presented in the prototype. 
The main menu and working title of the program is "Baxter's Kitchen."   It is a friendly, colorful, cartoon kitchen where students are given the impression that anything can happen. As the program begins, Baxter enters the kitchen, introduces himself and briefly explains the purpose of the program. He finishes by saying: "Go ahead, click around, there are lots of fun things to do in my kitchen!" At this point, the student is free to explore the kitchen 
and make choices.
On the kitchen table is a place mat with a picture of a pyramid. Clicking here causes Baxter to disappear from the kitchen with a poof! and transports the student to a sandy desert scene, complete with Egyptian pyramids and music. In the center of the scene is a giant food pyramid. Baxter explains what food groups are in the pyramid, what each group contains and where they are located. He also tells the student why these groups are organized into a pyramid: "Eat less of the foods in the smaller section at the top and more of the foods in the larger section at the bottom." During play, all of the individual foods fly out of the pyramid and become suspended around it. Students are asked to click and drag each food into its respective position on the pyramid.

From the kitchen students see an "animated" Papa sitting in his chair reading the paper. Selecting him causes him to ask: "Do you want me to read you a story? "Papa narrates the book, The Day
Bax Bear Skipped Breakfast. The main character, Baxter, wakes
up one morning and decides he does not want to eat breakfast that day. We follow Baxter from home to school and back again as he discovers how skipping breakfast can result in loss of energy, an inability to concentrate in school and perform well athletically. The storybook contains 10 interactive, full-screen scenes, each allowing students to click on Baxter for his responses.
By clicking on the Healthy Snack Recipe Book on the kitchen table, students are taken to a full-screen graphical representation of a recipe book, with a video picture window on the left page and a table of contents on the right page. Upon entering this section, a full-motion video begins to play. We see kids having a great time making healthy snacks while a first-grader talks about the importance of eating "five fruits and vegetables everyday." The short video clip ends by encouraging students to choose one of the healthy-snack videos to watch, and reminds us to print out the recipes. The three recipe videos are: Frogs on a Log, Satellite Balls and Nutty Dip.
Clicking on the kitchen refrigerator from the Main Menu brings up a full-screen close-up of the inside of the fridge, where the top rack serves as a stage, complete with follow spotlight. The lights come on (with sound effects) and an animated Marley the Carrot along with his sidekick Apple Annie, start singing and dancing to an original reggae-style song about eating five servings of fruits and vegetables everyday. The chorus says: "Every day, Every day! Eat fruits and vegetables every day, Some of this and that's O.K., As long as it's FIVE-a-day!" Crisper drawers full of miscellaneous vegetable and fruit characters pop open part way through the song to provide accompaniment and a gigantic number "5" pops up over the "singers" each time the words "five-a-day" are sung.





Click here to listen to song (mp3)
Click here to see animated song (mov)



THE RESULTS

Multimedia Study is a HUGE SUCCESS

A scientific study conducted by Eagle Interactive and CEREDIGM Corporation on the effectiveness of multimedia to teach nutrition, overwhelmingly supports the premise that interactive instructional technology can change knowledge, attitude and behavior. These results should ensure the continuation of the project for another two years.

The Raleigh-based video production company and multimedia development company together produced a first-grade nutrition education CD-ROM and tested it in five Wake County schools as part of a Small Business Innovation Research grant the companies.

"I have always read studies about the effectiveness of multimedia training and education, but I was blown away when I saw the results first-hand," CEREDIGM President Kelley McNeill said. 
"The post-test scores were amazing in their high retention marks!" said Owner of Eagle Interactive, Bruce Wittman.

The SBIR program is designed to provide publishable research that others can use to enhance product development efforts, and to encourage growth of small businesses in innovative technologies. CEREDIGM and Eagle Interactive President, Bruce Wittman, partnered on the first phase of the grant, which resulted in the production of the prototype CD-ROM, Baxter's Kitchen, a whimsical world of interactive exploration.

The program's host and namesake is a "bear-like critter" who learns about good nutrition and helps teach it to his pals. It features original songs, sound effects, dozens of animated cartoons, digital video, an interactive storybook, a video recipe book and a Food Pyramid game.

This prototype was tested in five Wake County elementary schools. Students were pre-tested on key nutrition education learning objectives before using the prototype, then post-tested afterwards. This was followed by a retention test administered two weeks later.

The results of the Phase I study overwhelmingly support the educational value of using multimedia to teach first-grade nutrition. Here is a brief summary of findings that support the use of multimedia to teach some of the key nutrition education objectives presented in the prototype.

Learning Outcomes

Nutrition Education Objectives

Pre-test Results

(% correct response)

Post-test Results

(% correct response)

Two-week Retention Test Results

(% correct response)

Able to identify "5" as the number of servings of fruits and vegetables that should be eaten daily

7 %

89 %

81 %

Able to identify "loss of energy" as a result of not eating breakfast

0%

74 %

59 %

Able to identify a "fruit" or "vegetable" as a fun snack

7 %

74 %

78 %

Able to identify the "fats", "oils" and "sweets" section of the Food Pyramid as the group to eat the least of

48%

93%

93%


Although we had not anticipated any behavioral manifestations as a result of the study, retention testing indicated positive, short-term behavior modification, which occurred during the two-week period following implementation of the prototype. All but one of the children took the healthy snack recipes home and 44% had tried making at least one of the recipes. Our team relied heavily on advice from UNC-CH-based research coordinator Dr. William Kalsbeek, and the nutrition content expert Dr. Wendy Demark-Wahnefried, who is based at Duke University. The Wake County School System also provided key support.

We submitted a 25-page study describing the need for multimedia nutrition education and a summary of the results of its six month study as part of its SBIR Phase II application. If funded, the company will receive an additional $750,000 for research and development. 

For more information, contact Bruce Wittman Eagle Interactive 919-779-7891
 

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